1
0
Fork 0
mirror of https://github.com/git/git.git synced 2024-10-31 14:27:54 +01:00
git/Documentation/transfer-data-leaks.txt
Matt McCutchen 235ec24352 doc: mention transfer data leaks in more places
The "SECURITY" section of the gitnamespaces(7) man page described two
ways for a client to steal data from a server that wasn't intended to be
shared. Similar attacks can be performed by a server on a client, so
adapt the section to cover both directions and add it to the
git-fetch(1), git-pull(1), and git-push(1) man pages. Also add
references to this section from the documentation of server
configuration options that attempt to control data leakage but may not
be fully effective.

Signed-off-by: Matt McCutchen <matt@mattmccutchen.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
2016-11-14 11:23:07 -08:00

30 lines
1.7 KiB
Text

SECURITY
--------
The fetch and push protocols are not designed to prevent one side from
stealing data from the other repository that was not intended to be
shared. If you have private data that you need to protect from a malicious
peer, your best option is to store it in another repository. This applies
to both clients and servers. In particular, namespaces on a server are not
effective for read access control; you should only grant read access to a
namespace to clients that you would trust with read access to the entire
repository.
The known attack vectors are as follows:
. The victim sends "have" lines advertising the IDs of objects it has that
are not explicitly intended to be shared but can be used to optimize the
transfer if the peer also has them. The attacker chooses an object ID X
to steal and sends a ref to X, but isn't required to send the content of
X because the victim already has it. Now the victim believes that the
attacker has X, and it sends the content of X back to the attacker
later. (This attack is most straightforward for a client to perform on a
server, by creating a ref to X in the namespace the client has access
to and then fetching it. The most likely way for a server to perform it
on a client is to "merge" X into a public branch and hope that the user
does additional work on this branch and pushes it back to the server
without noticing the merge.)
. As in #1, the attacker chooses an object ID X to steal. The victim sends
an object Y that the attacker already has, and the attacker falsely
claims to have X and not Y, so the victim sends Y as a delta against X.
The delta reveals regions of X that are similar to Y to the attacker.