2019-07-31 14:47:44 +02:00
option ( 'mri_version' , type : 'string' , value : '1.8' , description : 'Version of MRI to link with' )
2019-09-19 09:32:50 +02:00
option ( 'mk' , type : 'boolean' , value : false , description : 'Build to fit Marin\'s MK standard' )
2019-08-20 19:22:07 +02:00
option ( 'ruby_lib' , type : 'string' , value : 'ruby' , description : 'Name of the Ruby library' )
option ( 'console' , type : 'boolean' , value : true , description : 'Whether to debug information in the console' )
2019-09-02 17:16:38 +02:00
option ( 'macos_min_version' , type : 'string' , value : '10.10' , description : 'Minimum macOS system version to support' )
2019-07-31 21:33:02 +02:00
2019-09-02 17:16:38 +02:00
option ( 'shared_fluid' , type : 'boolean' , value : false , description : 'Dynamically link fluidsynth at build time' )
2019-08-31 08:49:41 +02:00
option ( 'cjk_fallback_font' , type : 'boolean' , value : false , description : 'Use WenQuanYi Micro Hei as the fallback font' )
2019-12-31 19:42:44 +01:00
option ( 'use_miniffi' , type : 'boolean' , value : true , description : 'Enable MiniFFI Ruby module (Win32API)' )
option ( 'use_fakeapi' , type : 'boolean' , value : false , description : 'Attempt to repair Win32API calls that do not work with MKXP. Requires MiniFFI' )
2019-08-20 19:22:07 +02:00
option ( 'default_framerate' , type : 'boolean' , value : false , description : 'Disable syncToRefreshrate and fixedFramerate configuration options' )
2019-09-02 17:16:38 +02:00
option ( 'no_preload_scripts' , type : 'boolean' , value : false , description : 'Disable the preloadScript configuration option' )
2019-09-04 11:48:23 +02:00
option ( 'workdir_current' , type : 'boolean' , value : false , description : 'Keep current directory on startup' )
2019-10-22 08:30:07 +02:00
option ( 'independent_appimage' , type : 'boolean' , value : true , description : 'Set current directory to the original location of the AppImage when contained within one' )
option ( 'discord_sdk_path' , type : 'string' , value : '' , description : 'Path to Discord GameSDK' )
option ( 'appimagekit_path' , type : 'string' , value : '' , description : 'Path to AppImageKit, used for building AppImages' )