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Allow specifying steam_appid at build time
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commit
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2 changed files with 10 additions and 1 deletions
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@ -165,11 +165,16 @@ if steamworks == true
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if build_static == true
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la = '-static-libgcc -static-libstdc++'
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endif
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shim_args = ['-DGAME_LAUNCH_NAME="' + exe_name + '"']
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if get_option('steam_appid') != ''
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shim_args += '-DSTEAM_APPID=' + get_option('steam_appid')
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endif
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executable(meson.project_name(),
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sources: files('steamshim/steamshim_parent.cpp'),
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dependencies: steamlib,
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include_directories: (steamworks_path + '/public'),
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cpp_args: '-DGAME_LAUNCH_NAME="' + exe_name + '"',
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cpp_args: shim_args,
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link_args: la.split(),
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install: (host_system != 'windows'))
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endif
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@ -593,11 +593,15 @@ static bool setEnvironmentVars(PipeType pipeChildRead, PipeType pipeChildWrite)
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static bool initSteamworks(PipeType fd)
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{
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#ifndef STEAM_APPID
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// this can fail for many reasons:
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// - you forgot a steam_appid.txt in the current working directory.
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// - you don't have Steam running
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// - you don't own the game listed in steam_appid.txt
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if (!SteamAPI_Init())
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#else
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if (SteamAPI_RestartAppIfNecessary(STEAM_APPID))
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#endif
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return 0;
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GSteamStats = SteamUserStats();
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