Commit graph

18 commits

Author SHA1 Message Date
Zorua
748aff99cc un-screw steamshim on Windows again 2022-09-24 03:10:07 -04:00
Struma
2c4f26c303 Always switch to resource dir to find Steam appid 2021-09-30 22:15:17 -04:00
Struma
869f9d6918 Make defining steam appID for xcode release builds completely optional 2021-09-14 16:03:42 -04:00
Struma
fd8cfb922d Search app parent directory for steam_appid.txt 2021-01-03 04:27:14 -05:00
Struma
607e28df5e Always deep-sign Steam target 2021-01-03 03:19:27 -05:00
Struma
9cc3313f31 Add Steam targets to Xcode build 2021-01-03 03:07:06 -05:00
Struma
e9a26fe624 Finally fix Steamshim for Windows
The C++ API blows everything up. The flat C exports don't. Go figure.
2020-03-04 05:33:22 -05:00
Struma
1dc86713e7 Windows is absolutely literally satan 2020-03-04 02:38:20 -05:00
Struma
f232a4ec9d Fix import problems from autoformatting 2020-03-04 00:13:18 -05:00
Struma
acac7b73d4 Windows is literally satan 2020-03-03 17:47:10 -05:00
Struma
0f62eeb39a formatting 2020-03-03 17:42:02 -05:00
Struma
afa5bef210 Try and patch up steamshim_child 2020-03-03 05:14:29 -05:00
Struma
cdc67099f4 remove debug messages 2020-03-03 03:34:39 -05:00
Struma
81a05e5571 Win32 was a mistake 2020-03-03 03:31:01 -05:00
Struma
e2a7313b80 correct steamshim_parent.cpp
(It still crashes when built on Windows 8.1)
2020-03-02 16:26:43 -05:00
Struma
8b10b72d2a Use OneShot version of Steamshim 2020-03-02 15:36:53 -05:00
Struma
ce21a5b23c Allow specifying steam_appid at build time 2020-03-02 04:44:10 -05:00
Struma
88abd71dfb Integrate Steamshim
GPL doesn't actually allow direct linking with Steam.
Thank god for OneShot.
2020-03-02 03:52:42 -05:00