mkxp-z/binding/viewport-binding.cpp
Wayward Heart 67926b17f5 Use signals to dispose of the children of Viewports in RGSS1
The weak references method was throwing errors if the object id had already been recycled
2024-01-11 10:57:00 -06:00

101 lines
2.9 KiB
C++

/*
** viewport-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "binding-types.h"
#include "binding-util.h"
#include "disposable-binding.h"
#include "flashable-binding.h"
#include "sceneelement-binding.h"
#include "sharedstate.h"
#include "viewport.h"
#if RAPI_FULL > 187
DEF_TYPE(Viewport);
#else
DEF_ALLOCFUNC(Viewport);
#endif
RB_METHOD(viewportInitialize) {
Viewport *v;
if (argc == 0 && rgssVer >= 3) {
GFX_LOCK;
v = new Viewport();
} else if (argc == 1) {
/* The rect arg is only used to init the viewport,
* and does NOT replace its 'rect' property */
VALUE rectObj;
Rect *rect;
rb_get_args(argc, argv, "o", &rectObj RB_ARG_END);
rect = getPrivateDataCheck<Rect>(rectObj, RectType);
GFX_LOCK;
v = new Viewport(rect);
} else {
int x, y, width, height;
rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);
GFX_LOCK;
v = new Viewport(x, y, width, height);
}
setPrivateData(self, v);
/* Wrap property objects */
v->initDynAttribs();
wrapProperty(self, &v->getRect(), "rect", RectType);
wrapProperty(self, &v->getColor(), "color", ColorType);
wrapProperty(self, &v->getTone(), "tone", ToneType);
GFX_UNLOCK;
return self;
}
DEF_GFX_PROP_OBJ_VAL(Viewport, Rect, Rect, "rect")
DEF_GFX_PROP_OBJ_VAL(Viewport, Color, Color, "color")
DEF_GFX_PROP_OBJ_VAL(Viewport, Tone, Tone, "tone")
DEF_GFX_PROP_I(Viewport, OX)
DEF_GFX_PROP_I(Viewport, OY)
void viewportBindingInit() {
VALUE klass = rb_define_class("Viewport", rb_cObject);
#if RAPI_FULL > 187
rb_define_alloc_func(klass, classAllocate<&ViewportType>);
#else
rb_define_alloc_func(klass, ViewportAllocate);
#endif
disposableBindingInit<Viewport>(klass);
flashableBindingInit<Viewport>(klass);
sceneElementBindingInit<Viewport>(klass);
_rb_define_method(klass, "initialize", viewportInitialize);
INIT_PROP_BIND(Viewport, Rect, "rect");
INIT_PROP_BIND(Viewport, OX, "ox");
INIT_PROP_BIND(Viewport, OY, "oy");
INIT_PROP_BIND(Viewport, Color, "color");
INIT_PROP_BIND(Viewport, Tone, "tone");
}