mkxp-z/meson_options.txt
2020-02-25 05:35:30 -05:00

21 lines
2 KiB
Meson

option('mri_version', type: 'string', value: '1.8', description: 'Version of MRI to link with')
option('mri_includes', type: 'string', value: '', description: 'Ruby manual include path')
option('mri_libpath', type: 'string', value: '', description: 'Ruby manual lib path')
option('mri_library', type: 'string', value: '', description: 'Ruby manual link name')
option('mk', type: 'boolean', value: false, description: 'Build to fit Marin\'s MK standard')
option('console', type: 'boolean', value: false, description: 'Whether to debug information in the console')
option('macos_min_version', type: 'string', value: '10.12', description: 'Minimum macOS system version to support')
option('threaded_gl_init', type: 'boolean', value: true, description: 'Init GL on secondary thread')
option('shared_fluid', type: 'boolean', value: false, description: 'Dynamically link fluidsynth at build time')
option('cjk_fallback_font', type: 'boolean', value: false, description: 'Use WenQuanYi Micro Hei as the fallback font')
option('use_miniffi', type: 'boolean', value: true, description: 'Enable MiniFFI Ruby module (Win32API)')
option('use_fakeapi', type: 'boolean', value: false, description: 'Attempt to repair Win32API calls that do not work with MKXP. Requires MiniFFI')
option('default_framerate', type: 'boolean', value: false, description: 'Disable syncToRefreshrate and fixedFramerate configuration options')
option('no_preload_scripts', type: 'boolean', value: false, description: 'Disable the preloadScript configuration option')
option('workdir_current', type: 'boolean', value: false, description: 'Keep current directory on startup')
option('independent_appimage', type: 'boolean', value: true, description: 'Set current directory to the original location of the AppImage when contained within one')
option('discord_sdk_path', type: 'string', value: '', description: 'Path to Discord GameSDK')
option('appimagekit_path', type: 'string', value: '', description: 'Path to AppImageKit, used for building AppImages')