Find a file
2023-06-06 04:15:37 -04:00
assets Branding 2022-07-05 05:45:24 -04:00
binding Allow passing nil as a track to BGM functions 2023-06-06 04:15:37 -04:00
linux do not rename iconv build dir 2022-07-20 12:50:28 -04:00
macos Update ANGLE, set minimum macOS version to 10.13 2022-12-25 06:02:18 -05:00
shader make pattern subtract blend mode actually subtract 2022-01-18 03:28:05 -05:00
src spray two leftover audio bugs 2023-06-06 04:13:10 -04:00
steamshim un-screw steamshim on Windows again 2022-09-24 03:00:21 -04:00
windows Revert using libnyquist 2022-07-19 04:47:33 -04:00
.gitignore Add more Xcode user files to gitignore 2020-11-22 04:55:21 -05:00
.gitmodules Remove boost::unordered dependency (it broke) 2022-07-05 19:16:52 -04:00
COPYING Add GPLv2 license text 2013-09-01 16:42:10 +02:00
meson.build Change steamshim executable to just 'steamshim' 2022-07-05 21:44:38 -04:00
meson_options.txt Change default Ruby version for meson, update Windows icon 2022-07-05 21:01:38 -04:00
mkxp.json clean up stuff + add multitrack setting to json 2023-04-23 20:19:31 -04:00
README.md Change readme 2022-07-05 21:10:03 -04:00

mkxp-z

This branch is for Symphony of War: The Nephilim Saga, a real game this time. The difference between this and the dev branch should mostly be branding, probably, as the changes I made here are also being fed to the regular branches.